I've just seen an explanatory video on the rendering by using mental ray under 3ds max. The rendering of this light can quickly and effectively add depth and life to a scene.
The video comes from the Andrew Smith's YouTube channel who is digital artist and an university professor. Through his videos, he explains how he creates his designs or characters by peeling(analysing) the stages or by growing shorter during the videos of speed painting.
In the present video HERE, Andrew is going to explain the power of the volumetric light tool as well as the use of the ambient occlusion and the use of simple materials.

On this first image, it is a raw render without texture nor specific light. Only a simple light source allows to see the inside of the building.
The second step is the creation of the volumetric light via the light creation and allow the global illumination.

The third step is the addition of ambient occlusion. For this, he is going to add a mentalray material in the whole scene.

For the fourth step, he is going to add a directed light, which he is going to aim through windows at the character. Then he is going to activate the shadows and to activate the beams of the shadows. Then in the effects of environment, add a volumetric effect.
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