Sunday, 12 February 2017

Weekly Reflection : Zbrush youtube lesson.

I found on Youtube a basic tutorial that I used as introduction for Zbrush basics. This is a French tutorial of a 1h30 duration from the ToutApprendre channel  that you can find on that link :


That tutorial thought me many thing threw the building of a face :
  • I learnt that Zbrush don't use pixels but pixols which are specific to Zbrush canvas. They add depth, orientation and material making them a kind of smart pixels. They are 2D pixels with over information, upgrading them to akin of 2.5D. 
  • the Lightbox is a panel referencing a series of default project to use for Zbrush. Its short cut is   " , ".
  •    You can personalize your interface by moving the panel. To do it, you simply have to click on the pin symbol on the top left of each panels.


This is an example of the described situation, the red lined area is the white square area. In that area you will be able to change the view.
 
  •  When you are too close of an object and you can't zoom out because you don't see the grey zone in the back, you actually still can do it by going in the area out the white square. 



  •  To make Zbrush understand that an object is available to be sculpt, you have to convert it in polymesh 3D.
  •  We had an example of the dynamesh tool which is a powerful remesher going from stretched and unsculptable polymesh to an equilibrated mesh. Its shortcut is a control + click and drag in  the canvas.
  •  Through this tutorial, we also have a introduction to mask under Zbrush. Masks allow you to paint an area on the mesh, that area will now on be unsculptable. It's shortcut is control + click on the mesh. It is possible to invert the mask to lock the sculpting on the outside area, the shortcut is Control + click in the canvas out of the mesh. To deselect the mask, the shortcut is Control + click and drag in the canvas out of the mesh
  •  That tutorial also gives me some of the most common shortcuts here they are :
- control + N = New document.
- F = reposition the polymesh on the middle of the frame.
- X = activate the symmetry.


The tutorial is very clear and detailed, he started from a simple sphere to build a complete face. He also explain in his video that anatomy is very important when you want to start sculpting, this will add a lot more of realism in your creation.

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