- Strengths : Sculpting is mostly an organic process and that's something I do enjoy a lot, spend time shaping virtual mater is a real pleasure for me. I use my knowledge from biology and anatomy to create faces or body parts. My attention of details always push me to add more and more tiny pieces to a sculpt. After Effects, which is harder to handle is still very appreciable and the possibilities are very wide and various. I use my strength in animation to create a idle loop using separate layers which are a similar technique as photoshop and so I am not completely lost in that soft.
- Weaknesses : My weakness in Zbrush is the hard surfacing, every time I go out of organic shape, I have trouble, mechanical part is hard to me. After Effects is quiet tricky as well, it is a good software but I have to learn all the shortcuts to improve my speed and my efficiency.
- Opportunities : I could use my digital sculpting to open a channel on youtube and put turntable on it to promote myself to employers. I could add these turntable to artstation, or on Sketchfab. At the moment I found out that I was more and more in fond of modelling, slowly taking the place of concept design.
- Threats : When I see the level of the others digital sculptors on Sketchfab for example, I feel a bit low compared to them. Actually, I don't feel low about modelling but more about the texturing which is still a blur area of game creation for me.
Saturday, 6 May 2017
SWOT analysis of Alternative Techniques module.
Alternative Techniques module have been, from my point of view the most enjoyable module since the beginning of the year. I really appreciated to approach new software with the freedom of action we had. We had to stick to standard and I chose Zbrush, Adobe After Effects, and Illustrator ( Only fled other Illustrator because I had a lack of time though.). I jumped into Zbrush with pleasure, this is a powerful and very enjoyable soft, however Adobe software are more technical and less intuitive.
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