Saturday, 6 May 2017

SWOT analysis of Game Simulation module.

In the Game Simulation module, we had to develop an entire game level from the environment to the game rules and end level conditions. Through the big number of game engine existing, we have been guide to Unreal which is a free and powerful tool and have the good point to possess a huge and helpful community. It is as well a standard from many years now. Epic Game have done a great effort to make it affordable and easier to use. In that module, I've learn how to create a character it's texture and it's animation, import assets and the whole character into Unreal 4 and use the blueprints to create interactions and games rules.

Screen shot of my screen while playing my game project in Unreal engine 4.

  • Strengths : My strength in that module is that I am starting to get use to the process of creating a character and model it. Although long, it have been pretty easy to set up all the different assets and animation under the software I'm starting to handle well such as Blender and Photoshop. 
  • Weaknesses : My weaknesses are clearly Unreal Engine, I really had trouble to set up the camera and the kind of game, I miss some basics and some programming knowledge to handle the soft properly. 
  • Opportunities : I have the opportunity to go deeper into programming and more precisely into Unreal Engine now that I have started it. 
  • Threats : I fear Unreal Engine. I actually fear all the technical part even if it's looks like node to be more digest, it's still very technical and that's techniques I don't have. I really need to improve on this point because my classmates managed to handle it but even with the documentations from Epic Game and the insane number of tutorials on the official and unofficial channel it remains difficult for me.

No comments:

Post a Comment